Bioshock Infinite Review

14Apr

By Charlotte Merrigan Grace

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From the underwater city of Rapture to the clouds in the city of Columbia, Bioshock Infinite takes the series to a brand new setting. With the multiple delays and the extra changes made to Infinite, was the wait worth it?

Gameplay:

In Bioshock Infinite you play as Booker DeWitt who racked up a huge debt from his gambling addiction. In exchange to paying off his debt he has been given a mission to travel to the sky city of Columbia and find Elizabeth who has gone missing. Elizabeth is guarded by her Songbird, a giant monster like creature who Elizabeth began to hate growing up. The year is 1912 and a lot had changed, Zachary Comstock is the leader of the city and he isn’t happy when Booker arrives. Booker becomes a target and must be eliminated immediately.

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The city has been split into two factions, one side led by the religious Prophet Zachary Comstock who believes Elizabeth is the sole heir to the prophet. The other side is led by the revolutionist Daisy Fitzroy. At the start of the game you are faced with a few decisions that may alter the game and you may suffer consequences. However the decision making doesn’t last long before you are faced with defending yourself with an onslaught of enemies. The city is very open world and tempts you to explore every crack and corner to find every last collectable that you can but this doesn’t last long before enemies or Elizabeth urges you to move making you feel as though you must rush.

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Throughout the story Elizabeth and yourself discover many unexpected twists to the storyline keeping the gameplay interesting and the player wanting more, however it’s difficult to concentrate on every last bit of the story when the gameplay itself feels like it’s been set on repeat throughout the entire game. The layout of the city changes a lot and keeps you interested in all its new designs, buildings and structures however apart from exploring for collectables your only other option is to shoot the waves of robotic like enemies that come your way. The enemies don’t seem to change much and tend to soak up your ammo like sponges. Sure there are twists to the story line and it can keep you interested but let’s face it, who wants to shoot sponges and just keep plodding along with the same gameplay but different cinematic’s.

Throughout Bioshock you find new weapons and powers allowing you to make your way through the city whether it’s by foot or simply flying through the sky on the city rail lines with your skyhook. The Skyhook also allows you to plummet from the sky off the rail lines onto the enemies waiting down below. The bad thing is you tend to find all of the upgrades with in the first short few hours of playing leaving you with not many “new toys” to play with and not much else to look forward to.

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Booker unlocks powers as he progresses; they become very helpful when fighting the enemies and it’s a sure way to mix up the combat. You must find salts to refill your “magic bar” in order to keep using your powers.  When running around with Elizabeth helps Booker by finding certain things that he may need, whether it’s more salts, health or money. Leaving you with not much of a challenge to find your own at time of need.  For example you may be about to die in combat and she will throwck some health to you, although this is handy it doesn’t leave you with a chance to find your own and she always seems to despatch the right item at the right time. When dying in Bioshock Elizabeth revives you on the spot allowing you to continue the fight against the onslaught of enemies. Although this is much less frustrating and convenient it doesn’t leave you with much of a challenge to stay alive even when there is a price to pay.

Elizabeth can open tears throughout the story, warping reality allowing her to bring in ammo, health or other useful items or parts of the game. Elizabeth can bring in cover for you to hide behind or turrets to help fight against the enemies, even throughout the story she allows you to go from one dimension to another. With Bioshock having multiple realities it may become confusing but in the end it all becomes understandable even for a playing who has never played a previous version.

Graphic and Visuals:

Although Bioshock has a story line that may be difficult to some to hang onto the graphics almost make up for it. The world layout is amazing and keeps you wanting to search every crack or corner to find every last collectable there is, maybe even just to look around at everything. However the NPC’s have almost no life in them. They just tend to stand around without even noticing you, barley moving it’s almost like they are statues. There are so many effects and detail put into the world, with each weapon and ability you use. Although it’s very animated and cartoonish almost like an evil Disneyland it keeps your face lit up wanting to see more. As you progress the world around you seems to change and each place is not like the one before, but in the end the combat and fight system doesn’t seem to change.

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Overall:

The first few hours of Bioshock are all you need to play. You unlock your powers and see the world and from then on not much else changes, the layout and design of the world changes as you progress and looks amazing but the gameplay itself does not. The storyline is fairly interesting and the ending is amazing so it will keep a player wanting to play till the very end because it may just be worth it. Bioshock is perfect for every hardcore Bioshock fan out there and defiantly one that you must try, but it won’t be long before it just sits there collecting dust. It may be one you will want to push through fast but still a worthy title worth playing and giving it a chance.

7/10